Gamification Wiki


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763 articles in multiple languages since Nov. 2010.

Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging.

Al Gore Gamification - Games are the new normal
Al Gore talks about how "Games are the new normal" and the power of Gamification at the 2011 Games for Change Festival.

A few simple examples are things like earning points and setting goals with Nike+ to motivate yourself to exercise more, and Synchronous Social entertainment such as Turntable.fm, the site where you can virtually DJ for your friends and random strangers -- earning points based on your performance which allows you to unlock cool new avatars to show off your skills.

For a full list of examples applied to many different industries, skip ahead.

According to a 2011 Gartner Research Report it is estimated that by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes. The trend has been picking up major momentum over the last year and has gained support from industry heavy weights such as Bing Gordon, Al Gore, J.P. Rangaswami, Chief Scientist of Salesforce.com, and many more.

Since creation of the Gamification Wiki in November 2010, Gamification has surged in popularity and Gamification has grown right along with it. It has quickly become one of the most talked about trends in Silicon Valley, with google trends showing the explosive growth continuing to accelerate. Gamification.org was created to be the ultimate resource for the emerging Gamification Industry, creating a collaborative space for those interested to come together as a community and learn and explore what works and what doesn't and to collectively benefit from the knowledge and wisdom of the community.

Do you want to become a partner of Gamification.org? Check out our Gamification Partners section!

As seen on:

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Below we've conveniently provided supporting images as well as links to the most important sections of the wiki to help you get started taking advantage of this awesome resource immediately!

Recommended Books

Gamification Media

Gamification Examples

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Gamification of Art

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Gamification of Education

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Gamification of Entertainment

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Gamification of Environment

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Gamification of Design

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Gamification of Government

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Gamification of Health

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Gamification of Life

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Gamification of Marketing

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Gamification of Mobile

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Gamification of News

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Gamification for Social Good

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Gamification of Shopping

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Gamification of Websites

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Gamification of Work

Game Mechanics

Helping Out

We hope you will join us in helping to create the most epic and comprehensive gamification resource in the world that can be useful and inspirational to millions of people.

If you wish to be a partner of Gamification.org by actively helping to create content, translate, promote the wiki or just to help keep spammers out, then visit our Gamification Partners section and apply by e-mailing us at info@gamification.org!

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