Game Mechanic: Achievements
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Achievements
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Game Mechanic: Achievements
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| Type | Progression | ||
| Boosts | Engagement, Loyalty, Time Spent, Influence, Fun, SEO, UGC | ||
| Personality Type(s) |
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| See Also | Points, Levels, Game Design | ||
Achievements are a virtual or physical representation of having accomplished something. Achievements can be easy, difficult, surprising, funny, accomplished alone or as a group. Achievements are a way to give players a way to brag about what they've done indirectly as well as add challenge and character to a game. Achievements are often considered "locked" until you have met the series of tasks that are required to "unlock" the Achievement.
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Traditional Gaming
Example: Traditional Gaming
On Steam you can collect Achievements from every game. You are shown the Achievement's you already have and others that you could get. To the right you will see a screenshot of Achievements from the game Team Fortress 2 for the Medic player class.
Gamification
Example: Gamification
Achievements can be applied to almost anything to show progression and add challenge and depth. Companies like Foursquare and Booyah have used Badges for visiting real world places.
See also
Game Mechanics Shortcuts
Read more
External Links
- Xbox360Achievements.org, popular site for Xbox360 Achievements.
- GiantBomb.com, comprehensive article on Achievements in Games.
- Wikipedia Achievements page
- Booyah
- Foursquare
