Game Mechanic: Cascading Information Theory
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Cascading Information Theory
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Game Mechanic: Cascading Information Theory
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| Type | Feedback | ||
| Boosts | Engagement, Loyalty, Influence, Time Spent | ||
| Personality Type(s) |
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| See Also | Appointments, Quests | ||
The theory that information should be released in the minimum possible snippets to gain the appropriate level of understanding at each point during a game narrative.
See also
Game Mechanics Shortcuts
