Game Mechanic: Countdown
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Countdown
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Game Mechanic: Countdown
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| Type | Feedback | ||
| Boosts | Engagement, Fun, Influence | ||
| Personality Type(s) |
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| See Also | Loss Aversion, Lottery, Game Design | ||
The dynamic in which players are only given a certain amount of time to do something. This will create an activity graph that causes increased initial activity increasing frenetically until time runs out, which is a forced extinction.
Contents |
Traditional Gaming
Bejeweled Blitz with 30 seconds to get as many points as you can. Bonus rounds. Timed levels
See also
Game Mechanics Shortcuts
Read more
External Links
3 Game Mechanics to include in learning games - http://www.upsidelearning.com/blog/index.php/2010/12/15/3-game-mechanics-to-include-in-learning-games
