Game Mechanic: Infinite Gameplay
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Infinite Gameplay
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Game Mechanic: Infinite Gameplay
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| Type | Behavioral | ||
| Boosts | Engagement, Loyalty, Revenue, Influence, Time Spent, Fun | ||
| Personality Type(s) |
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| See Also | Mini Games, Behavioral Momentum, Blissful Productivity | ||
Games that do not have an explicit end. Most applicable to casual games that can refresh their content or games where a static (but positive) state is a reward of its own.
Traditional Gaming
Farmville (static state is its own victory),
See also
Game Mechanics Shortcuts
Read more
Gamification Examples Shortcuts
Game Mechanics Shortcuts

