Game Mechanic: Levels


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Levels
Game Mechanic: Levels
Levels
Scott Pilgrim Levels Up!
Type Progression
Boosts Engagement, Loyalty, Influence, Time Spent, Virality, Fun
Personality Type(s) Gamification-Diamond.pngAchievers, Gamification-Spade.jpgExplorers,
Gamification-Club.gifKillers
See Also Achievements, Points, Game Design
Levels are a system, or "ramp", by which players are rewarded an increasing value for a cumulation of points. Often features or abilities are unlocked as players progress to higher levels. Leveling is one of the highest components of motivation for gamers. There are typically three types of leveling ramps: Flat, Exponential and Wave Function


Contents

Traditional Gaming

In World of Warcraft, players earn the ability to raise their talents (or abilities to perform in the game) as they level. The more talents available to the player, the more powerful their character becomes.

Gamification

Levels can be tied to unlocking content on a website, or used simply as a motivational note to keep players progressing forward.

See also

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