Game Mechanic: Ownership
|
Ownership
|
![]() |
This article is a stub. You can help the Gamification Wiki by expanding it. |
Game Mechanic: Ownership
|
|||
|---|---|---|---|
| Type | Behavioral | ||
| Boosts | Engagement, Loyalty, Revenue, Influence, Time Spent, Virality, SEO, Fun, UGC | ||
| Personality Type(s) |
|
||
| See Also | Loss Aversion, Game Design, Virtual Goods | ||
Ownership is a powerful Game Dynamic that creates Loyalty.
Traditional Gaming
Nintendogs, Club Penguin Puffles and other pet ownerships within games create an emotive response from the player to want to protect and look after their animals.
See also
Game Mechanics Shortcuts

