Game Mechanic: Quests
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Quests
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Game Mechanic: Quests
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| Type | Feedback | ||
| Boosts | Engagement, Loyalty, Revenue, Influence, Time Spent, Virality, SEO, Fun, UGC | ||
| Personality Type(s) |
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| See Also | Cascading Information Theory, Chain Schedules, Game Design | ||
Also known as Challenges. Challenges usually implies a time limit or competition whereas Quests are meant to be a journey of obstacles a player must overcome.
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Traditional Gaming
In World of Warcraft, players are given quests that require them to complete a set of tasks (e.g monster slaying, delivery).
Gamification
- Quests can be used to organize player effort. Also see [Epic Win]
See also
Game Mechanics Shortcuts
