Gamification Books
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The following books are excellent places to start in learning about Gamification, Game Mechanics and Game Design. Books are organized alphabetically and categorized by three types: Gamification, Behavioral and Game Design.
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Gamification Books
This section is for books directly related to Gamification.
Changing the Game
- By: David Edery and Ethan Mollick
Fun Inc.: Why Gaming Will Dominate the Twenty-First Century
- By: Tom Chatfield (Nov 15, 2010)
Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests
- By: Gabe Zichermann and Joselin Linder (Mar 29, 2010)
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
- By: Gabe Zichermann and Christopher Cunningham
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- By: Jane McGonigal (Jan 20, 2011)
Rock, Paper, Scissors: Game Theory in Everyday Life
- By: Len Fisher (Nov 4, 2008)
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete
- By: Byron Reeves and J. Leighton Read (Nov 2, 2009)
Game On: Energize Your Business with Social Media Games
- By: Jon Radoff (April, 2011)
Behavioral
This section is for books that have to do with Human Behavior and Psychology and may or may not directly relate to games.
Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience
- By: Christian Crumlish and Erin Malone
Designing for the Social Web
- By: Joshua Porter
Finite and Infinite Games: A Vision of Life as Play and Possibility
- By: James P. Carse
Nudge: Improving Decisions About Health, Wealth, and Happiness
- By: Richard H. Thaler and Cass R. Sunstein (Feb 24, 2009)
Persuasive Games: The Expressive Power of Videogames
- By: Ian Bogost (Sep 30, 2010)
Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul
- By: M.D. Stuart Brown and Christopher Vaughan
Predictably Irrational: The Hidden Forces That Shape Our Decisions
- By: Dan Ariely (Apr 27, 2010)
The Upside of Irrationality: The Unexpected Benefits of Defying Logic at Work and at Home
- By: Dan Ariely (Jun 1, 2010)
Building Web Reputation Systems
- By: Randy Farmer and Bryce Glass
Game Design
This section is for game design books. Even tho it doesn't always correlate directly with gamification design, potentially a lot of concepts from traditional game design can be applied to gamification design.
A Theory of Fun for Game Design
- By: Raph Koster (Nov 6, 2004)
Challenges for Game Designers
- By: Brenda Brathwaite and Ian Schreiber
Creating Games: Mechanics, Content and Technology
- By: Morgan McGuire
David Perry on Game Design: A Brainstorming ToolBox
- By: David Perry and Rusel DeMaria (Mar 24, 2009)
Game Feel: A Game Designer's Guide to Virtual Sensation
- By: Steve Swink
Level Up!: The Guide to Great Video Game Design
- By: Scott Rogers
Rules of Play: Game Design Fundamentals
- By: Katie Salen and Erin Zimmerman
The Art of Game Design: A book of lenses
- By: Jesse Schell (Aug 18, 2008)
Education
This section is for books that explore how games and gamification can help education and learning.
How Computer Games Help Children Learn
- By: David Williamson Shaffer
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
- By: Clark Aldrich
Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction
- By: Clark Aldrich
Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America
- By: Allan Collins and Richard Halverson
The World Is Open: How Web Technology Is Revolutionizing Education
- By: Curtis J. Bonk
Other
Section for books that don't fit into a well defined category yet.
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
- By: Dave Gray, Sunni Brown and James Macanufo
Got Game: How the Gamer Generation Is Reshaping Business Forever
- By: John C. Beck and Mitchell Wade
Serious Games: Games That Educate, Train, and Inform
- By: David Michael and Sande Chen
The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google
- By: Clark Aldrich
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Gamification Books |
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