Welcome to Gamification Wiki
Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging.
A few simple examples are things like earning points and setting goals with Nike+ to motivate yourself to exercise more, and Synchronous Social entertainment such as Turntable.fm, the site where you can virtually DJ for your friends and random strangers -- earning points based on your performance which allows you to unlock cool new avatars to show off your skills.
For a full list of examples applied to many different industries, skip ahead.
According to a 2011 Gartner Research Report it is estimated that by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes. The trend has been picking up major momentum over the last year and has gained support from industry heavy weights such as
As seen on:
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"Gamification" searches trending up on Google from April 2011 to April 2012 .
Bing Gordon Gamification|Bing Gordon, partner at Kleiner Perkins, talking about the importance of Gamification.
J.P. Rangaswami, Salesforce.com's Chief Scientist, says that Gamification is the Future of Work.
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